Building upon my artist lyrics analyzer project, I made a small web app that searches artist lyrics for the colors that they mention in their songs.
You can try it yourself here.
I created a digital self portrait in the form of a ‘waveform mashup’.
The waveform mashup is a visual abstraction of waveform data from my ‘Top Songs of 2017’ as defined by Spotify.
I performed a 5-minute audio-visual piece at CultureHub for an audience of about 50 people. Here is a recording of it – the piece is called Big Dark Age.
Revenge of Left Shark is an interactive rhythm and dance game. In other words, DDR with your hands. The game uses computer vision to place the player on the beach, supply visual cues and provide real-time scoring information.
700+ lines of code later, a simple game has been fully created from what was once a tiny idea.
Using data from the musixmatch API, I have created a tool that shows what words musical artists use most in their lyrics. It uses a combination of jQuery and D3 libraries to work as a single-page “app”. Try it here.
The web “app” works by finding the artist you search for, and running through every lyric it can find by the artist to develop a lexicon. Once that lexicon is built, you can click on the box that is created to view statistics about their most-used words.
You can also view the most-used overall by clicking the “All Artists” button.
I performed a short A/V experience for my class yesterday using the Max patch referenced here.
I am so sorry (in advance) to everyone for my off-pitch ad-lib singing.
Music: ‘Put me thru’ by Anderson. Paak
Over the past few weeks I have been working on my first ‘patch’ – an interface for controlling an audio-visual performance. Here is a still-shot of something made by the patch:
Copyright to Swedish House Mafia and Virgin / EMI for the song Greyhound.
My first project using Unity – a 3-D game engine.
I created a character using Adobe Fuse (incredibly buggy, sidelined software at the moment), and found animations for it in Mixamo. These characters can then be uploaded to Unity.
As you can see, the character is pretty good, but not perfect – our characters poor feet pay the price.