I performed a 5-minute audio-visual piece at CultureHub for an audience of about 50 people. Here is a recording of it – the piece is called Big Dark Age.
Revenge of Left Shark is an interactive rhythm and dance game. In other words, DDR with your hands. The game uses computer vision to place the player on the beach, supply visual cues and provide real-time scoring information.
700+ lines of code later, a simple game has been fully created from what was once a tiny idea.
I performed a short A/V experience for my class yesterday using the Max patch referenced here.
I am so sorry (in advance) to everyone for my off-pitch ad-lib singing.
Music: ‘Put me thru’ by Anderson. Paak
I see a lot of potential to manipulate time and light elements with Max/MSP, so I have begun collecting footage of things that may be interesting to:
- Speed up, slow down, time lapse, reverse, etc.
- Apply filters of light to, and play with lens glare a little
Here is an example of some footage I collected recently – biking around Brooklyn. Hopefully it can turn into something nice!
Creating the physical enclosure for the CRYP0MANIA crystal was a project in and of itself. This post is about the crystals physical details.
Copyright to Swedish House Mafia and Virgin / EMI for the song Greyhound.
My first project using Unity – a 3-D game engine.
I created a character using Adobe Fuse (incredibly buggy, sidelined software at the moment), and found animations for it in Mixamo. These characters can then be uploaded to Unity.
As you can see, the character is pretty good, but not perfect – our characters poor feet pay the price.