Live Image Performance: Big Dark Age

I performed a 5-minute audio-visual piece at CultureHub for an audience of about 50 people! Here is a recording of it – the piece is called Big Dark Age.

Copyrights to MGMT and Columbia Records for the song ‘Little Dark Age’, and to Warner Brothers for excerpts from The Animatrix.

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Revenge of Left Shark

Revenge of Left Shark is an interactive rhythm and dance game. In other words, DDR with your hands. The game uses computer vision to place the player on the beach, supply visual cues and provide real-time scoring information.

Here is the game being demo’d at ITP’s 2018 Spring Show by one of my heroes: Dan Shiffman

700+ lines of code later, a simple game has been fully created from what was once a tiny idea.

This project was made in collaboration with Gabriel BrasilGitHub Repo here.

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Beachball Chromakeying

Spring and summer are around the corner! To celebrate, I made a pixel manipulation tool for chromakeying in certain colors.

Code can be found here. Music: California Girls by Katy Perry.  Continue reading Beachball Chromakeying

Moiré patterns – rainbow sphere

Experimenting with moiré patterns, light and color in processing. Based on code from OpenProcessing. Full code here and below.

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I’m a VJ now

Over the past few weeks I have been working on my first ‘patch’ – an interface for controlling an audio-visual performance. Here is a still-shot of something made by the patch:

A patch runs in program called Max – also known as Max/MSP/Jitter. It is my first use of a new tool to link sight and sound, as I have done with p5, processing, and animation in the past.

UPDATE: I performed using this patcher

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(Welcome to) Planet Music

Before landing on Planet Music, a spaceman traveled a great distance in response to the musical phenomenon. Along the way he met and grooved with super-saiyan by the name of Will Hallet.

Copyright to Swedish House Mafia and Virgin / EMI for the song Greyhound.

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Sailing through Christmas

My first project using Unity – a 3-D game engine.

I created a character using Adobe Fuse (incredibly buggy, sidelined software at the moment), and found animations for it in Mixamo. These characters can then be uploaded to Unity.

As you can see, the character is pretty good, but not perfect –  our characters poor feet pay the price.

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