I performed a 5-minute audio-visual piece at CultureHub for an audience of about 50 people. Here is a recording of it – the piece is called Big Dark Age.
Copyrights to MGMT and Columbia Records for the song ‘Little Dark Age’, and to Warner Brothers for excerpts from The Animatrix.
Continue reading Live Image Performance: Big Dark Age
Revenge of Left Shark is an interactive rhythm and dance game. In other words, DDR with your hands. The game uses computer vision to place the player on the beach, supply visual cues and provide real-time scoring information.
Here is the game being demo’d at ITP’s 2018 Spring Show by one of my heroes: Dan Shiffman
700+ lines of code later, a simple game has been fully created from what was once a tiny idea.
This project was made in collaboration with Gabriel Brasil. GitHub Repo here.
Continue reading Revenge of Left Shark
Spring and summer are around the corner! To celebrate, I made a pixel manipulation tool for chromakeying in certain colors.
Code can be found here. Music: California Girls by Katy Perry. Continue reading Beachball Chromakeying
Experimenting with moiré patterns, light and color in processing. Based on code from OpenProcessing. Full code here.
Experimenting with moiré patterns, light and color in processing. Based on code from OpenProcessing. Full code here and below.
Continue reading Moiré patterns – rainbow sphere
I performed a short A/V experience for my class yesterday using the Max patch referenced here.
I am so sorry (in advance) to everyone for my off-pitch ad-lib singing.
Music: ‘Put me thru’ by Anderson. Paak
Over the past few weeks I have been working on my first ‘patch’ – an interface for controlling an audio-visual performance. Here is a still-shot of something made by the patch:
A patch runs in program called Max – also known as Max/MSP/Jitter. It is my first use of a new tool to link sight and sound, as I have done with p5, processing, and animation in the past.
UPDATE: I performed using this patcher
Continue reading I’m a VJ now
Before landing on Planet Music, a spaceman traveled a great distance in response to the musical phenomenon. Along the way he met and grooved with super-saiyan by the name of Will Hallet.
Copyright to Swedish House Mafia and Virgin / EMI for the song Greyhound.
Continue reading (Welcome to) Planet Music
My first project using Unity – a 3-D game engine.
I created a character using Adobe Fuse (incredibly buggy, sidelined software at the moment), and found animations for it in Mixamo. These characters can then be uploaded to Unity.
As you can see, the character is pretty good, but not perfect – our characters poor feet pay the price.
Continue reading Sailing through Christmas
My partner Rebecca (above) and I teamed up to make this stop motion animation. A big thanks to her for the great posture and posing.
Continue reading Bortal (aka Ball Portal) — Stop-Motion Animation