Lets call it CRYPT0MANIA – the connected crystal.
This post is about the crystals digital details – because it works – it really works!
My first project using Unity – a 3-D game engine.
I created a character using Adobe Fuse (incredibly buggy, sidelined software at the moment), and found animations for it in Mixamo. These characters can then be uploaded to Unity.
As you can see, the character is pretty good, but not perfect – our characters poor feet pay the price.
Planet Music is a sound visualizer on the moon! The current version has a set playlist of 6 songs that can be activated with the media player buttons. The space scene reacts to the sound using a fast Fourier transform (FFT). Here is a sample video:
Try it for yourself here (Notes: please allow ~20 seconds to load. Currently not optimized for mobile)
A quick video exploring some animation techniques in adobe after effects.
Made a spooky foray into video and sound manipulation with p5.js
Above is a little illustration that depicts the sunrise and sunset times (listed on the y-axis) of two locations in the world for each day in the year (spread across the x-axis).
See the code and web version here (press the play button – not optimized for mobile).
In this current case it is the 2016 sunrises and sunsets from Eastern Standard Time (EST) – aka New York – and Central European Time (namely Switzerland & France).
At many stages in my life, for different reasons, I have found myself doing a mental calculation to imagine this time difference, and specifically when our normal waking hours overlap.
These days, both a friend and my girlfriend’s father are stationed in Switzerland.
This illustration is designed to show that our days share a lot of the same sunlight – especially in the summer. So even if we are far away, we can often look up at the same thing in the sky. ?